About

Hello! My name is Marcus and I am a 3D artist, director, and animator.

I worked my way from being the first employee at Gunner animation, to eventually leading projects as a director specializing in a wide range of tasks such as concept/script development, design/technical RND and animation pipeline development, while continue to push my understanding of design and animation on each project I had the privilege of working on.

I believe that the most foundational elements of any project start with communication and curiosity, and that allowing that to flourish is empowering for both team and client. With my long history of design, concepting narratives both abstract and literal, as well as seeking every opportunity to gain knowledge from the team around me, I believe that I have learned to use these skillsets to invent and reinvent no matter how strict or loose a project brief may be.

Thank you for taking the time to read this and if you would like to collaborate, or chat about these topics please reach out to me at the e-mail address below. ☺︎

Inquiries: mcsbke@gmail.com

Clients:

IBM, Cash App, Samsung, Spotify, Google, GitHub, Adobe, Microsoft, Etsy, Facebook, Lyft, Herman Miller, Mixpanel, Blendfest, Twitter, Dropbox, Credit Karma, Fender, and Yahoo.

Studio Collaborations: Animography, Bien, Black Math, Buck, Studio Clim, Fern, Giant Ant, Gunner, Hornet, Means TV, MVM, Not Real, Oddfellows, Ordinary Folk, Tendril


Software and tools include: C4D, REDSHIFT, ZBRUSH, SUBSTANCE, X-PARTICLES, ADOBE SUITE, MARVELOUS DESIGNER, FIGMA, VRAY, ARNOLD.

Currently learning: GAEA, UNITY, HOUDINI, NUKE